﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SocketAPI
{
    public class ServerSettings
    {
        private string address;
        private string port;
        private string location;
        private string currentPlayers;
        private string maxPlayers;
        private string type;
        private string optional;
        private string owner;
        public ServerSettings()
        {

        }
        public string Address
        {
            get
            {
                return address;
            }
            set
            {
                address = value;
            }
        }
        public string Port
        {
            get
            {
                return port;
            }
            set
            {
                port = value;
            }
        }
        public string Location
        {
            get
            {
                return location;
            }
            set
            {
                location = value;
            }
        }
        public string CurrentPlayers
        {
            get
            {
                return currentPlayers;
            }
            set
            {
                currentPlayers = value;
            }
        }
        public string MaxPlayers
        {
            get
            {
                return maxPlayers;
            }
            set
            {
                maxPlayers = value;
            }
        }
        public string Type
        {
            get
            {
                return type;
            }
            set
            {
                type = value;
            }
        }
        public string Optional
        {
            get
            {
                return optional;
            }
            set
            {
                optional = value;
            }
        }
        public string Owner
        {
            get
            {
                return owner;
            }
            set
            {
                owner = value;
            }
        }
    }
}
